2024-08 |
A Design Proposal for‘Space-Patch’ - Patch Form Fragrances for Astronauts in Outer Space Environments - |
한국디자인포럼
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2024-05 |
Redesigning UI/UX of Digital Kiosks for the Elderly based on the Design Thinking Process - Focusing on Digital Kiosks in Movie Theaters - |
한국디자인포럼
|
2024-05 |
Exploring student and teacher perspectives on education with technological advancement in Indonesia through Design Thinking in response to COVID-19 |
CERN IdeaSquare Journal of Experimental Innovation
|
2024-02 |
Qualitative Research on Qualities Defining One’s Home for Single-person Households among Korean University Students - based on Y University students residing near campus - |
한국디자인포럼
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2024-02 |
Everyday Objects in VR Shape Exploration Tools for Novice Artists - A way to Support Geometry Shaping Process for Non-professionals - |
한국디자인포럼
|
2023-11 |
EXPLORING THE CREATIVE POSSIBILITY OF A HYBRID DESIGN THINKING WORKSHOP THROUGH FINDING SOLUTIONS FOR CHILDREN’S SAFETY IN THE CHILDCARE ENVIRONMENT |
Creativity Studies
|
2023-11 |
Design Thinking Approach for Sustainable Hospitality: A Smart Mobile Management System for Indonesia |
Archives of Design Research
|
2023-11 |
Creating an Art Workshop Service to Alleviate Stress among University Students -Focused on Students Dwelling in Dormitories- |
한국디자인포럼
|
2023-08 |
Correlation analysis between ‘Like’ and ‘Interest in artworks, 6 affects’ after appreciating artworks online |
한국디자인포럼
|
2023-05 |
Sustainable Cups in Cafes with Life Cycle Assessment |
한국디자인포럼
|
2023-04 |
Interactive Experiential Model: Insights from Shadowing Students’ Exhibitory Footprints |
Journal of Museum Education
|
2022-11 |
A Study on the Strategic Collaboration System between Craftspeople and Enterprises for Sustainable Development in the Center of Creative Metropolitan City |
Archives of Design Research
|
2022-11 |
Design to Destress Kids: A proposal for stress management design among children and teachers |
한국디자인포럼
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2022-08 |
Service Design of Artificial Intelligence Voice Agents as a Guideline for Assisting Independent Toilet Training of Preschool Children |
Archives of Design Research
|
2022-08 |
Child Emotion Review Application Design with Design Thinking Empathizing Process |
한국디자인포럼
|
2022-05 |
Design Fiction as a Convergence and Divergence Tool in the Design Thinking Process: Developing Smart Communication Service for Childcare |
Archives of Design Research(디자인학연구)
|
2022-05 |
Educational app design for parent-child relationship improvement |
한국디자인포럼
|
2022-05 |
DIGITAL RESPONSIBILITY INSIGHTS FROM A CROSS-CULTURAL DESIGN THINKING WORKSHOP FOR CREATIVITY |
Creativity studies
|
2022-04 |
A proposal of virtual museum metaverse content for the MZ generation |
DIGITAL CREATIVITY
|
2022-02 |
Game Application for Children Language and Social Development - Following Design Thinking Process - |
한국디자인포럼
|
2022-02 |
Emotions and Colors in a Design Archiving System: Applying AI Technology for Museums |
APPLIED SCIENCES-BASEL
|
2022-01 |
Design Thinking with Appropriate Technology for Improving Social Sustainability: Critical and Comprehensive Criteria |
Journal of Integrated Design and Process Science
|
2021-12 |
Interdisciplinary Service Design Approach to Promote Sustainable Solutions in Social Complexity: Case Study on Korean Elderly Residential Stability during COVID‐19 |
APPLIED SCIENCES-BASEL
|
2021-11 |
Service Design to Promote Well-aging of Middle-aged Men |
한국디자인포럼
|
2021-08 |
메타버스형 가상 박물관의 사례 연구에 따른 발전 방향 제안: 개인화와 공유를 중심으로 |
한국디자인포럼
|
2021-08 |
Developing Museum Education Content: AR Blended Learning |
INTERNATIONAL JOURNAL OF ART & DESIGN EDUCATION
|
2021-05 |
마스크 디자인이 사용자의 마스크 인식 및 구매 행태에 미치는 영향 |
한국디자인포럼
|
2021-05 |
Designing a New Empathy-Oriented Prototyping Toolkit for the Design Thinking Process: Creativity and Design Sensibility |
INTERNATIONAL JOURNAL OF ART & DESIGN EDUCATION
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2021-04 |
Exhibition Curation on the Infleuntial Usage of Plyhedra in Science, Art and Design |
Turkish Journal of Computer and Mathematics Education
|
2021-04 |
CREATIVE INTEGRATION OF DESIGN THINKING AND STRATEGIC THINKING IN A DESIGN EDUCATION FRAMEWORK |
Creativity studies
|
2021-02 |
Generational Changes in Consumer Psychology and Consumer Value of K-Pop Fandom and Idol Goods Design |
한국디자인포럼
|
2021-02 |
Assessment Criteria for the Effective Implementation of VR in Modern Art Exhibitions |
한국디자인포럼
|
2020-11 |
대학교 캠퍼스 내의 미사용 녹지공간을 활용한 서비스 디자인 |
한국디자인포럼
|
2020-08 |
디자인 사고와 보드게임의 상관관계 분석 |
한국디자인포럼
|
2020-06 |
Design of Appropriate Technology-Assisted Urine Tester Enabling Remote and Long-Term Monitoring of Health Conditions |
SUSTAINABILITY
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2020-05 |
국내 미술관의 관람자 중심 큐레이션을 위한 소셜태깅 도입 방안에 대한 연구 |
한국디자인포럼
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